While I still dawdle around in my leveling, a number of my guildies have powered on through to 50 with the bulk of them hitting the magic number some time last weekend. (As I say snottily to anyone who points out my being merely level 41, “Look, guilds don’t run themselves.” In truth I just really like hopping around my spaceship, crafting and chatting.) On Sunday evening we had 8 level-capped folks online and looking for action, which means it was time to try out an Operation, otherwise known as a raid. I was not able to attend, obviously, but I did listen to them on Mumble and chat about their experiences after, so below is a brief summary of their findings.
How hard is normal mode raiding? We had 8 Cats in Eternity Vault, ranging from two weeks to two days of level-capped gear farming. About half of the folks had raided together before in WoW, and only 7 were on Mumble due to technical difficulties. I think 5 members of the group were different flavors of Inquisitor, which is a little suboptimal. The group killed the first boss and had about 4 attempts on the second one in two hours on Sunday. In another two hours on Monday, they killed the second and third bosses and got in a few attempts on the fourth one. My non-participant conclusion is that degree of difficulty in normal modes is just about perfect for a group of new 50s. Not too easy, not too hard, and a little practice went a long way.
How fun is normal mode raiding? Again, keep in mind that I’ve had limited feedback, but it was generally quite positive. The second boss in particular seemed to be a big hit with people. Listening to the fights, I heard references to mechanics that I was very familiar with from WoW raiding, such as waves of adds at certain health percentages, tank switches, and having to move around to avoid lava. My impression is that boss fights in SWTOR are not hugely different from boss fights in WoW or RIFT, which is pretty much what I expected. There DID seem to be a lot of trash that was a pain to clear, and it was respawned the next day even after their boss was dead.
How buggy is normal mode raiding? Kinda buggy! Occasionally when someone reset a boss by leashing it or using their Vanish-like ability, it would be completely bugged out on the next pull. (Not using mechanics, using them at unusual intervals.) The best bug was, I believe, caused by simply zoning in to Eternity Vault when often at least one raid member would just instantly drop dead. This was amusing at first for the team but quickly drove them crazy with repair bills and just losing time to people running back in.
How profitable is normal mode raiding? My take is VERY. First, the loot system is kind of confusing at first but cool in application. Every member of the team gets a container of some sort when a raid boss dies. Inside that container can be a token for a class-appropriate piece of gear, or commendations which you can eventually use to purchase gear. It kind of sounded like Christmas on Mumble every time a boss died as people opened their “presents”. Technically, I think, this isn’t a whole lot different than when a boss died in WoW and only dropped 2 pieces of gear, but the random bag idea seemed to be more fun for everyone.
The gear itself made my jaw drop. As a relatively new level 50 character, the upgrades are huge. Our slightly undergeared offtank said he literally gained 1000 hit points from upgrading his hat from a boss drop. That may have been a slightly exuberant exaggeration, but everyone was pretty awed by the upgrades.
I reserve my final opinion until I can see it all first hand, of course, but the initial impression is that normal mode raids are right on target!
