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The ICC Buff Can Bite Me

So the ICC raid buff was released in today’s patch. Ugh. Too fast, too fast, too fast.

I HATE the new raid paradigm of making raids easier and pushing them out faster. It lessens the sense of accomplishment when you kill a new boss. I have written rants on this before, but WotLK has been all about messin’ with the middle-of-the-road guilds like mine. I can’t enjoy killing normal mode bosses, because it’s not “real”. And I can’t enjoy killing hard mode bosses, because we’ve already done 70% of the fight on normal mode, so it’s not “real” either. I bolded that because it really deserves emphasis. What exactly motivates me to keep raiding?

This system is just stressing out dedicated raiders, and most guild leaders I know are tearing out their hair. I feel under pressure to make us progress faster than ever before so we can “keep up”, and yet people are burning out and quitting faster than ever before because farming four versions of Jaraxxus each week (back when ToC was the top raid) is boring as hell.

Not to mention Blizz has completely screwed over guilds in so many ways in LK. I see so many posts that say, “Why should I bother getting a guild? I can pug raids and groups.” Even more so with this buff and the subsequent versions! (True, we can turn this buff off, but will most guildies approve? A quick straw poll this morning showed that most of my officers want to keep it, seeing as we’re “behind” and there’s no tangible benefit to removing the buff aside from some pride. Argh.)

Sorry, I know I’m ranting, but MAN this expansion has just made me really angry at WoW. Guilds are, I would argue, the number one source of player retention. How many people keep logging on for the people they play with, instead of logging on for the sheer joy of the game? I see folks say all the time that they would quit except for their friends online. And yet Blizzard seems pretty insistent on making running a moderate raiding guild as difficult and unpleasant as possible.

Stop rushing us, stop nerfing our team’s sense of accomplishment. Take your pity buff, Blizzard, and shove it up your collective bottoms.

Guild Management, Raiding Ruminations, WotLK , ,

Better Pugging Through Smite

The great tragedy of healing is that the better your team gets, the more boring it becomes. It’s been said many times that while DPS can strive for bigger and better results on farm bosses, healers just see their numbers dwindle. Easy farm content leads to boredom, and in my guild bored healers lead to trouble. All of us enjoy the crazy chaotic fights with lots of running and stuff to do. Healychat after the first couple of Festergut wipes read like wide-eyed kids in a candy store: “Did you see that? There’s so much raid damage. It’s .. it’s AWESOME.”

This is particularly applicable to LFG pugs at the moment. Given a halfway decent tank, I can get away with Prayer of Mending and a shield or two, leaving me to space out and spin around in my chair for half the instance. So what’s an overgeared healer to do? SMITE!

I know a lot of healers queue up with DPS gear and specs now to help out with damage, but I’m not that brave. I burn through mana really quickly in my shadow set, and my hotbars and keybindings are all wrong for the kind of panicked “oh shit” healing that might be required. Besides, you never know how good your next Heroic tank will be. Instead, I like playing the Battle Priest, Smiter Extraordinaire. I’ve beaten DPS on many a pull, which is vastly more entertaining than dancing in the back of the room.

The secret to healer dps is this macro, which you probably already have in use somewhere:

/cast [harm,nodead][target=targettarget,harm,nodead] SpellName

Set up all your offensive spells to use this macro. Now you can DPS a mob without ever leaving your friendly target — instead it will hit your target of target. I use this to pop shadow word: pain, devouring plague, and shadow word: death on a boss as much as possible (assuming you can give up the GCDs). Hey, every bit helps, and I’m pretty sure my 200 DPS on Rotface was what put us over the top. Totally.

Anyway, this can be used with smite too, which is your friend on pugs. Throw SW:P on anything, and pop devouring plague and SW:D on the big baddie. Is there a single target? PoM and shield your tank, and Smite away! Is it a pack pull? Oh, you lucky dog, it’s MIND SEAR time. I love mind sear. I love it so much. All the tanks in my guild can testify to my love of mind sear, as it’s killed them each at least once. (What? I can’t stop and heal you, I’m clearly MIND SEARING. Duh.)

It helps to have a bit of +hit. I have 70 incidentally from a wand and offhand in my main gearset, which is good enough for me. The hit cap for Heroic bosses is about 130 for Alliance and 160 for Horde, not that it’s a huge concern.

A well geared healy priest can easily pull down 1-2k DPS during a Heroic (again, assuming a good tank), which means that you will clear the instance that much faster. Being a Heroic Battle Priest and occasionally beating Mr. Mouthy Noob Hunter on the charts has made LFG much, much more fun.

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Fitzcairn’s Macro Explain-o-matic: Feed it a WoW macro, and it will explain what the heck is going on in those many square brackets. Oh, clever website!

Healing, WotLK ,

Tales of a LFG Addict

Right before 3.3 hit, I knew it was going to be an exciting patch. There was a whole new raid instance! And new recipes, a new legendary, new crafting orbs, three new heroics, and a new faction. Oh, and some change to the Looking For Group interface, but whatever, pug runs are stupid.

So here we are, a week after launch, and I have to admit that my 3.3 fangirling was right on the mark. Everything is fun and exciting! What I didn’t expect was becoming such a Looking For Dungeon addict.

I cannot say enough about this new system on a few different levels. As a guild leader, I love seeing lots of people on being active, and now in between raids you can look at the guild list and see people running everything, all over the place. Two or three guildies wanna group up? No problem. There’s no more “Oh, sorry, I ran that already,” and alts are suddenly really popular. I’ve even had a few people return to playing simply because they love being able to run a heroic any time their heart desires.

On a personal, player level, I have really enjoyed all my groups. Some of them were with excellent players, like the time I cleared Halls of Lightning in a fraction of the usual time (props to you mad chainpulling tanks!). Some of them were with barely adequate players. One of them was a heroic Nexus where I was not only the healer but also second highest DPS, and it was a BLAST. Granted, it was with a really good pug tank who didn’t need much looking after, but being a battle priest was probably the most fun I’ve ever had in Nexus, if not in recent heroic memory.

I even had the stereotypical dumb DK in one group, who announced halfway through that he was leveling his unarmed skill. I replied that I was going to start leveling my “unhealed” skill. The rest of the group chuckled.

Each LFG heroic is an adventure. Where are we going? What kind of tank will I have? Will the DPS be any good? Will people talk or be silent? Will they have silly names that I can ask about? (Favorite so far: a DK named Schmarthas.)

Before 3.3 my resistance to pugs was pretty well known by the guild. And I was happy that way! But suddenly I have become a Liore of the People, with badges and gold and titles and adorable puppies and alt gear and good stories.

So bravo, Blizz. I would never have asked for this feature, but now that it’s here I cannot get enough of it.

Technical Issues, WotLK ,

Down With 3.2, Up With Waves of Bots

So 3.2 is here, probably a little earlier than we anticipated, and it is still making me cranky. (Cranky enough to not blog, but not cranky enough to stop playing!) Allow me to summarize:

GOOD

  • Oracle pet!
  • Adorable raptor pets with giant heads!
  • New dailies!
  • Raid timer extensions!

BAD

  • Too many raid settings. Four different versions of Wyrms is not actually four different bosses.
  • Three different types of T9. Some need badges. Some need general tokens. Some need class specific tokens. Some need tokens AND badges. I need a flowchart.
  • The armor is still ugly. If you’re going to make all clothies wear the same style of gear, at least give us a rad menacing warlock design!

I kind of know what Blizz was doing, at least in part, and I appreciate that new recruits will be able to gear up faster now on their own and get to T8/T9 readiness without us having to run them through Naxx. Still, as one of my guildies said on patch day, the fact that you get three Conquest tokens from three bosses in the new 5-man really devalues the badges we’ve gotten so far in 25-man Ulduar (25 man regular, not 25 man Heroic hahahahahah oh man where am I).

Oh, and the bugs have been outstanding, although that’s to be expected with a patch and doesn’t really bother me. Our server was dead for most of patch day, and last night in Ulduar we had the awesome quintuple bots bug on XT. I’m not sure if everyone found them so amusing, but the sight of an ocean of bots swarming towards us — and the associated cries of panic on Vent — kept me giggling for the next hour. Never have I wished so badly to be DPS and on Mind Sear duty.

Anyway, on the guild front we have been toying with P3 of Yogg, and with the raid timer extension I feel pretty confident that we’ll get him down by next weekend. Then I think we’ll focus on hardmodes and dabble a bit in the new Colosseum. I admit my 21 shards and I selfishly hope the guild spirit is still up to learning Three Lights in the Darkness.

I suppose I can’t really complain too much. Summer doldrums are over, there’s some new content to be had, and I have bets with friends over which one of us will be asked to leave Blizzcon first. And, hey, at least T9 won’t make me look like a paladin.

Raiding Ruminations, Technical Issues, WotLK , , , ,

3.2 and Tier 9 are Poo Heads

nerdrage 197x300 3.2 and Tier 9 are Poo HeadsLook, I try to be nice and not complain about stuff too much, particularly stuff on the PTR. But the Tier 9 graphics.. in all sincerity, this pushes me to flip out in despair more than anything else I’ve ever seen. All armor classes look alike.

I am going to look just like a mage and a warlock. In our raid of nine different classes, there will be 4 different armor designs. Is this supposed to make us excited? I remember getting my Prophecy Robes in MC and feeling like a “real priest”. Even before the arrival of TBC I yearned for the T5 wings, and I admit my eyes watered a bit when I finally got them. T6 had the hood and shoulders of justice, and currently Liore is strutting around in a T8 ninja mask, which is entirely pleasing.

Call me vain, call me shallow, but I like Liore to look good. And this.. this is not good.

And don’t give me that lame RP excuse nonsense that, “we’re in an army now, we have uniforms”. First, nice decision to suddenly plead realism as we JOUST our way to Arthas. Secondly, I have to spend enough time looking like everyone else in real life as part of the office worker army, thanks. I really don’t care to do that in a game. And finally.. Liore the elf character is an anti-authoritarian fabulously sassy priest, and she doesn’t wanna wear a uniform. Yeah, take that RP excuse.

You know what? I’m feeling stubborn and reactionary this morning, but I’m not doing it. I’m not going to take any T9, if I even go to the Colosseum at all. Hopefully there will be offset gear, and if there’s not then I’ll just heal the whole damn thing in my Ulduar gear, and I’ll still rock. I. Am not. A mage. I’m not even a caster! And I won’t even get started on how my DK friend feels about looking like a PALADIN. It’s not pretty.

3.2 in general is just making me nuts, although I’m trying to not think about it too much while everything is still in flux on the PTR. Why are they bringing out another raid instance so soon? It feels cheap and rushed, with us locked in a big empty room with a big empty monster, wearing identical clothes. (And yes, I know the spoiler for the end of the instance, but still.) Oh, and more priest nerfs. And multiple overcomplications of the raid lockout system.

Really, really not impressed.

/rant

Raiding Ruminations, Random, WotLK , , ,

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