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Achieving in 3.3

December 16th, 2009

So yesterday I wrote a little mini-manifesto to the guild, although I don’t think it was very shocking. It was just basically reminding people that 3.3 is here, and it was time to buckle down and knock this last raid instance out of the park.

The raiding in 3.2 was so terrible that I felt bad marching people through achievements and hard modes. I stood in that room three nights a week at least (25s and 10s), and even my infamously unlimited resources of guild cheerleadering were being taxed. It was pretty easy to just wipe out ToC, Ony, and VoA in 90 minutes and then tell everyone to go do something fun. Plus, some people don’t really dig achievements, and get a little shirty when they wipe for an hour to get some flashing lights and a noise that they don’t care about anyway. (Side note, but to those people I say, “Suck it up, buttercup.” You don’t like it, go talk to Blizz and tell them their new raiding paradigm is stupid.  Bosses don’t matter any more, per se. It’s all about achievements and hard modes. Personally, I like it.)

Anyway, previously the time requirement was a huge block to our competitive progress as a guild. As it stands now though the time demands of raiding are greatly diminished. After the holidays we will be raiding 9 hours a week (three nights at three hours) which should handily cover farming, progressing, and achievements. And no, server ranking isn’t everything, but it’s somewhat satisfying to see your guild name in lights, and it DOES help a lot with recruiting.

Without that time limitation, competitive progression relies upon player skill, teamwork, gear, and proper motivation from the gal upstairs… oh crap! That’s me! Hence the manifesto. So we started off our new achivement-happy stance by picking off “On A Boat” and “I’ve Gone and Made a Mess” on our second clear of ICC. The latter took a little strategy and a few wipes, and the former was chaos and madness and chanting “shootit shootit shootit shootit” at the cannoneers. The result of our little adventures?

 Achieving in 3.3

Which, you know, doesn’t actually MEAN that much, except that we are a guild of determined spazzes with a rocket pack fixation. As a pally said, “WTF are other guilds doing right now? Underwater basketweaving?” All it took was a little motivation and 45 minutes of patience from the team, and we saw results unlike those we’ve ever seen before.

So to all you other ‘casualcore’ guilds out there: You don’t need time to be recognized as badass! This is kind of the dawn of our era. Knock that 3.2 lethargy out of your head, go forth, and achieve. As Newton — or was it Ghostcrawler? — said, a guild in motion tends to stay in motion.

Achievements, Guild Management, Raiding Ruminations , , ,

Midsummer Fire Festival

June 19th, 2009

Enough about raiding, recruiting, killing, and stupid 3.2 priest nerfs and weird instance timers that make me want to GRAB A PUPPY AND THROTTLE IT AND O– wait! Right. Sorry. Scratch that last bit.

This Sunday is the Midsummer Fire Festival, which means it’s time for another crazed session of achievement grinding! I like world events quite a bit, and I will be sad when Brewfest is over in September and I have my violet protodrake and all the completed meta achievements to go with it.

Anyway, let’s go over the six achievements needed to earn the the “Flame Warden” title:

Ice the Frost Lord
ahune Midsummer Fire FestivalSlay Ahune in Heroic Slave Pens. The official Midsummer Fire Festival page still says that Ahune is level 70, but I suspect he’ll be level 80 this year. Head into Slave Pens, clear just past the first room, and talk to the new NPC Luma Cloudsister to summon the big fella. He had a lot of adds last year that kind of added up, so assuming he’s level 80 you’ll likely need a full group of 5. Ahune also can drop a Scorchling pet and the completely badass-looking Frostscythe of Lord Ahune, so you’ll likely want to kill him a lot.

King of the Fire Festival
Complete the Thief’s Reward quest by stealing the flames from all of the major cities of the opposite faction. This is a great quest to do late at night, or early in the morning. If it’s like last year, the Undercity flames are easy, and the Orgrimmar one (right outside Thrall’s chamber!) is the most difficult. This quest gives you a Crown of the Fire Festival as a reward, which you need for later achievements.

Desecration of the Horde/Alliance and The Fires of Azeroth
A holiday staple, these are the “ha ha, you have to go back to Azeroth” achievments. Fly around Kalimdor, Eastern Kingdoms, and Outland and honor or extinguish fires in both Alliance and Horde towns. Fortunately, doing this will give you lots of Burning Blossoms, which is the currency for Fire Festival vendor items. Assuming you have nothing from last year, you’ll need 400 Blossoms to buy the entire Fire Festival outfit, which is required for other achievements…

Burning Hot Pole Dance
… such as this one! Getting the set will take a bit of time, but otherwise this achivement is simple. Don your full Midsummer set and dance at (aka use) any of the ribbon poles for 60 seconds.

Torch Juggler
And here is the achievement I’ve been dreading. Juggle 40 torches in 15 seconds. I’m not sure of the actual mechanics of this quest, but the juggling torches daily last year caused me no end of grief. I suppose I am just not destined to be a circus clown.

And that’s it! Those achievements are a little time consuming, but pretty simple and lacking any of that RNG madness that people hate. Happy Midsummer!

Achievements ,

Breaking Hearts and Other Hard Modes

June 15th, 2009

It’s been a tough couple of weeks on the 25-man Ulduar front. Summer doldrums, patch days, and at least one night where we all just had the dumb have combined to mire us in the Keepers of Ulduar, with Vezax perpetually out of reach (not to mention Yoggie). Even our two 10 man groups had developed a bit of lethargy or fallen apart completely in the face of Mimiron.

With that in mind, I set about putting together a Really Kickass Group for u10 this weekend. The key to a good 10s group, I find, is not just numbers or situational awareness — a lot of it is just making sure you have the buffs and class synergy you need. Blizz can chant “bring the player, not the class” all they want, but that’s not going to make me feel any better about attempting hard modes without Kings or Heroism. Some class tricks are still essential. The group I was in on Friday night was Prot Warrior, Feral Druid (cat/OT), DK-of-many-specs (DPS/OT), Enh Shaman, Boomkin, Shadow Priest, Destro Lock, Disc Priest, Holy Priest, Holy Pally. We were lacking any misdirect or tricks of the trade, but otherwise it definitely covered all the basics.

This set up, and the players to go with it, kicked butt. Previously our 10s had focused on just killing as many bosses as possible or scouting new ones for the 25-man raids, so I suggested that we try something different and give the achievements a shot. And we did!

broken heart 300x225 Breaking Hearts and Other Hard ModesFirst up was Orbital Devistation, which we got on the second try with ease. We left up the Storm and Life towers. Engine passengers were tasked with shooting plants. For 10s we only use one bike and have one person on Flame Leviathan at a time (in Heroic we use three bikes and two launchees), and rotate so there are Demo passengers gathering pyrite at all times. Keeping up that pyrite stack is really key to this encounter, particularly as you add towers.

Next was our first true “hard mode”, killing the heart on XT. I know this used to be one of the most difficult hard modes in the game before the nerfs, and we.. one-shot it. If you have the raw DPS needed, hard mode is arguably easier than regular XT! We pulled him between the trash piles on the left of his room, facing the wall. Melee moved to one corner with light and gravity bombs. Ranged stayed roughly in a straight line at max range, and moved backwards for gravity and forwards for light. Casters picked off sparks, with a little help from melee when necessary. As for the heart phase itself, we had everyone DPSing, healers included, and were probably about 3 seconds away from not making it in time. Healing was pretty intense — I’m glad we had three of us. Anyway, we nabbed not only Heartbreaker, but also Nerf Engineering.

Kologarn (OOOOOOOOOOOOOOBLIVION!) passed without event, although we gave a half-hearted try for With Open Arms and got dang close. (Hit Kolo’s body, and ignore the arm until he squeezes someone. DPS the arm until he lets them go. You have about six squeezes until his arm dies, so DPS the body hard.)

So, an admission: since 3.1 came out, I have wanted the Crazy Cat Lady achivement. My guild is the Cats, I am, technically, a lady, and frankly we’re all crazy. It just seemed like the achievement made for me. So when we got to Auri, I knew what had to be done. And indeed, this achievement is insane! We had a tank on each Sentry keeping them separate but not TOO separate so as to be terminally feared away from the healers. DPS made killing the Feral Defender their top priority (usually we ignore it on regular mode) because healer interrupts were extremely bad. It took probably an hour or so to get this achievement, and a healthy dose of luck. Get feared at the wrong time, or damage spikes on all three tanks at once, or an interrupt on the wrong healer and everything tumbles.

We capped off the evening with a few attempts at Thorim’s hard mode. We were worried at first that we wouldn’t even be able to start it, but with five people down the gauntlet Sif was still waiting for us with 30 seconds to spare. (And an achievement for our troubles, Siffed.) That was where our luck ended, though, as the raid got torn to pieces within moments. I think our best attempt saw Thorim down to about 40%, which is nothing to sneeze at. This achievement needs a little more research and maybe more frost resist gear. That Sif is a mean apparition!

Even more important than the achievements is the fact that everyone was in great spirits after this run. It was nice to get together with friends in the more relaxed 10-man environment and just kick the stuffing out of everything. And the good mood spilled over to Sunday, where the same group with a few switches finally killed Mimiron on 10s (and Freya+1) — a one-shot, no less! Often I curse the tandem 10 / 25 / hard mode setup that Blizz favors now, but I have to admit that occasionally it works out pretty well.

Achievements, Raiding Ruminations , ,

Achievements Killed My Alts!

June 9th, 2009

green helper Achievements Killed My Alts!It’s been a while, dear reader, so let me start this off with a very important piece of advice for you all. If you, say, are a Nelf who has started developing a real Warsong Gultch addiction and you want to hide in the Horde’s flag room and wait for backup, dismiss your pet before shadowmelding. Nothing says, “I am a huge noob and I’m standing right here!” like an unattended tiny green elf.

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I have never been big on leveling alts. Oh sure, I have them — a level 70 mage and a 73 enhancement shaman — but in my heart there can only be one character, and that is Liore. I created Liore the minute WoW Vanilla finished installing, many years ago now. Liore was a name I made up for my half-elf paladin in Everquest (which I only played for a short period of time), and I picked priest because a friend played a cleric in EQ and reported back that everyone wanted to have a healer around but no one wanted to play them. Clearly, a healer was the way to go.

In Vanilla I leveled a gnome mage in fairly good time. This was back when +heal was just +heal, and raid healers sporting the finest epics in the game did about as much damage as a pillow. I wanted a tailor and blaster who could nuke her way through anything, and Thursday was created. She ran a little Zul’Gurub and got decked out in really nice blues.

In TBC I rolled a shaman. Who didn’t? Lunedi started off as just a way to see the new quests, but then near the end of TBC resto shaman became the 900 pound gorillas of raid healing. Frustrated with my lovely Liore, I leveled up Lunedi so I’d have an alternate healing class in case Blizzard broke priests forever. She ran a little SSC and Hyjal, and got decked out in some pretty nifty epics.

So here we are in Lich King, and.. I have barely played my alts. I felt a little bad about abandoning them, but the more I thought about it, the more I wondered why I would play them at all.

I am delightfully happy with holy priests and raid healing at the moment. If I want to quest or grind gold or kill things, I’ll switch to shadow spec and melt faces with glee. The Argent Tournament and profession dailies are still high on my priority list, much more so than leveling Lunedi.

But more than anything else, Achievements killed my desire to level alts. There is ALWAYS some achievement I could be working on. Free time? Cook stuff on the way to getting Chef. Knock off those last few Northrend heroics for my red protodrake. (Watch Him Die is still really stupid, even in Ulduar-25 gear.) Grind Kurenai rep for a few different reasons. Go clear Mauradon by myself. There are a million different achievements I could work on, and most will end with a flashy graphic and bit of noise after an hour or two. Somehow getting Thursday to 71 just doesn’t seem as .. neat.

I’m sure eventually I’ll be ready to club in heads again or light mobs on fire. It might be fun to go back to Naxx on a different character and get some gear. That time is not now, though, and I don’t see it coming for a while.

Achievements

FL+1 and the Philosophy of Ulduar Achievements

May 6th, 2009

A guild’s balance between achievements and progression is best individually tailored for each group. On our server we have competitive guilds who have slammed through Ulduar AND many of the achievements. We have guilds who are ignoring achievements and just working on bosses. And then there are guilds that thrive better on achievements than with strict “who killed what first” progression. We’re the latter, I think. We’re not the fastest guild by far, or the most uber skilled, but as I’ve said before when it comes to taking on a challenge: sign us up! Let’s do this thing!

The result is that we’re “late bloomers” on the realm guild rankings, not that I worry too much about those things. We’re routinely in the top 12 based on strict boss progression, which is great, but often closer to the top 6 for achievements. So given that my guild clearly has certain strengths, which means we have skills and some prestige in this area, do we focus on getting all the bosses in Ulduar down now, or dither around a bit and look at achievements?

Thus far I’ve been moving us towards downing new bosses, which has been great fun. After some chats with officers, though, it seems like now might not be a bad time to also start working on the achievements for those first, easier nerfed-all-to-heck bosses. Dragging dwarves to Razorscale’s head during DPS phases should be easy enough and will eventually get us Heroic: Iron Dwarf, Medium Rare, and I think we could probably tinker with Heroic: Nerf Engineering a bit. I wouldn’t want to spend an entire raid night working on achievements at this point, but it seems an appropriate time to fold some of them in with farm content.

flblog FL+1 and the Philosophy of Ulduar AchievementsIt was with that in mind that we went for Heroic: Orbital Bombardment last night, and it was remarkably easy. You get an extra badge for the tower, which comes in handy now while people are still eager to get badge gear. Keep in mind that we’ve done this once, so this strategy lacks refinement and we might be missing something.

When you leave up any number of towers on Flame Leviathan, the boss increases its health by 25%, and its damage by 15%. We left up the Storm Tower, which is associated with Thorim. This tower increases FL’s physical damage even further, particularly when it hits your vehicle. It also means FL can use Thorim’s Hammer (he’ll announce when he’s using it). This creates beams of blue light around the room. These beams are bad news, and will damage you more the closer you are to them. Stay away from the light!

There are two key points we found to defeating FL: Shutdowns and pyrite stacks. Send three ranged DPS and a melee/healer hybrid (we used an enhancement shaman) on top to destroy turrets and stun FL. Mark the catapultees and their assigned rescue vehicles, making them easier to spot. One of our cycle drivers recommended looking up in the air when catapultees are thrown off FL so you can track them right away.

The majority of your damage is going to come from pyrite stacking. One of our demo drivers, who had a steady supply of pyrite as his passenger wasn’t being catapulted, did over twice as much DPS as everyone else. It is extremely powerful. Much like phase 3 of Malygos, ideally you’ll have a rolling stack of 10 pyrites on FL as much as possible, but it’s critical during Overload. We’re still figuring out the balance between catapulting people as quickly as possible for faster Overloads and restocking demos with pyrite. I think at a bare minimum demo passengers who have been ejected should grab some pyrite before loading themselves in the catapult again. Theoretically a rotation of pyrite-boulder-boulder-pyrite will keep the stack alive while not burning through ammo too quickly. (Thanks to guildie Hamilinde for the awesome pyrite insights!)

You’re not going to have to execute all these concepts perfectly to kill FL+1. However, it’s excellent practice for adding more towers in the future, when DPS and coordination really, really do matter. We tried FL+2, with the Tower of Life also left up, and although those plants ate our lunch we got it to about 44%. Soon!

Anyway, if your guild regularly one-shots basic Flame Leviathan, I highly recommend trying a tower!

Achievements, Raiding Ruminations , ,

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