Over the weekend a group of us achieved Sarth 2D. It was without a doubt the most difficult thing I’ve healed in a long while. I think Archimonde is the last fight that required so much healing and so much situational awareness. We did the fight with two tanks and two healers. My insane pally friend stayed with the feral druid MT, and focused almost exclusively on the two of them. I was in the back with the drake tank and the six DPS.

For the first 30 seconds of the fight, the MT dragged Sarth into the position seen in the graphic. The drake tank (DT) took his position at “1″, and the rest of us milled around the middle. When Tenebron arrived, the DT picked him up and moved him to point “2″, with the drake facing out towards the lava. DPS starts in almost immediately. If you do not have the DPS to kill Tenebron in 90 seconds, you are likely not ready for this fight.
Tenebron will spawn at least one round of whelp portals, which appear at point “3″. When the portal was up, the DT would swing the drake sideways so he was closer to the whelp portal, Thunderclap when they appeared, and then move back to point “2″.
Tenebron usually died in about 80 seconds. DPS would use the remaining few seconds to clean up any adds and leftover whelps. Vesperson was picked up and tanked at point “2″. The DPS ended up going through two portals to kill his Shadow Disciple (and more importantly the nasty debuff), but ignored the third one in favor of burning the drake down that last little bit. While in the portal the DPS were healed as necessary by a shadow priest, elemental shaman, and enhancement shaman. I stayed out to keep the DT alive. Once Vesperson was dead, the rest of the fight was the usual easy Sarth.
A few tips for anyone doing a similar healing job:
* Don’t stand next to point “3″. It’s easy to forget, because it’s a good spot to heal everyone, but eventually you will get an unexpected face full of whelps and die.
* Instead, I tried to always stand at point “4″. You’re close enough to the DT that he can taunt adds off of you, and away from the cluster of DPS so you can more easily see void zones.
* If you’re a priest, I found using Guardian Spirit when Vesperon arrived to be very helpful. It’s a little chaotic: there might be whelps left over, there’s a new drake.. give yourself a helping hand.
* Keep your eyes open! Whelps, adds, drakes, lava waves, void zones: all of these want to kill you.

Hi, just discovered your blog! Looks great, thanks for the tips on sarth2d, I’ve seen some strats for sarth+drakes on 25man but this is the first on 10man that I’ve seen. Keep up the good work.
Thanks, Kei!
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We did Sarth-25 2D last night, and it was sooooo much easier than the 10-man version. We had a third tank picking up the adds and whelps. Two healers on the MT (a pally and holy priest for GS), and three in the back with the DT, Add Tank, and whelps. One of the back healers (a shaman, leaving myself and a pally out) jumped through the portal on Vesperon, who was off-tanked by a DPS DK.